GameTechDev
GameTechDev Joined Oct 2012 View on GitHub
- Stars
- 11,252
- across 67 public repos
- Rank
- #3,427
- of 94,827 organizations, top 4%
Repositories with 50+ stars
| Rank | Repository | Language | Stars |
|---|---|---|---|
| 25,473 | Capture and analyze the high-level performance characteristics of graphics applications on Windows. | C++ | 2,668 |
| 52,478 | Source code examples for "API without Secrets: Introduction to Vulkan" tutorial | C++ | 1,300 |
| 72,941 | An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license | C++ | 901 |
| 93,064 | Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm. | C++ | 694 |
| 131,144 | ISPC Texture Compressor | C++ | 475 |
| 134,693 | A task scheduling framework designed for the needs of game developers. | C++ | 461 |
| 148,448 | Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance. | C++ | 413 |
| 197,015 | Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior... | C++ | 299 |
| 224,942 | Adaptive Screen Space Ambient Occlusion | C++ | 256 |
| 230,272 | Library of ImGui controls for displaying performance metrics. | C++ | 249 |
| 233,400 | Outdoor Light Scattering Sample | C++ | 245 |
| 253,273 | Intel® XeSS Plugin for Unreal* Engine | 222 | |
| 272,543 | Conservative Morphological Anti-Aliasing 2.0 | C++ | 203 |
| 301,209 | Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine | C++ | 180 |
| 360,088 | OpenGL ES 3.0 Deferred Renderer | C | 145 |
| 377,298 | This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution. | C++ | 137 |
| 386,326 | Intel® Graphics Optimized Temporal Anti-Aliasing (TAA) | C++ | 133 |
| 391,044 | Intel Asteroids DirectX 12 Sample | C++ | 131 |
| 398,359 | An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available. | C++ | 128 |
| 406,108 | Heterogeneous & Homogeneous CPU Detect for Intel Processors | C++ | 125 |
| 413,983 | Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles. | C++ | 122 |
| 422,168 | The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles. | C | 119 |
| 433,704 | Command line tool for offline shader ISA inspection. | C++ | 115 |
| 436,786 | Texture Set Neural Compression Sample | C++ | 114 |
| 484,527 | Variable Rate Shading and Depth of Field | C++ | 100 |
| 495,772 | Source code for the light scattering sample | C++ | 97 |
| 521,203 | Interactive visualization for understanding swap chains in D3D12 | C++ | 91 |
| 525,770 | C++ | 90 | |
| 540,157 | DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering | C++ | 87 |
| 571,580 | Cloud Rendering Sample | C++ | 81 |
| 607,098 | This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh. | C++ | 75 |
| 655,623 | Clustered shading on Android sample | C | 68 |
| 704,714 | Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7) | C++ | 62 |
| 723,106 | A plugin for system capability detect in Unreal Engine 4 | C++ | 60 |
| 809,287 | Adaptive Order Independant Transparency Sample | C++ | 52 |
Among 94,827 organizations
10k–16k stars: 1,461 organizations, including GameTechDev
Stars along the bottom, and organizations in each band on a log scale
Where the stars are
Languages
- C++ 10.1k stars, 90% · 31 repos
- C 332 stars, 3% · 3 repos
When they were made
35 repos with 50+ stars, made between 2013 and 2025
Quick stats
- Next rank
- +7 stars to reach #3,426
- Next milestone
- +23,742 stars to reach the top 1%
- Public repos
- 67, 35 with 50+ stars
- Popular repos
- 25 over 100 stars, 2 over 1k stars
- Top repo
- PresentMon, #25,473 of all repos, 24% of stars
- Smaller repos
- 554 stars from repos under 50