GameTechDev

GameTechDev Joined Oct 2012 View on GitHub

Stars
11,252
across 67 public repos
Rank
#3,427
of 94,827 organizations, top 4%

Repositories with 50+ stars

GameTechDev's repositories with their overall rank
RankRepositoryLanguageStars
25,473

Capture and analyze the high-level performance characteristics of graphics applications on Windows.

C++ 2,668
52,478

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial

C++ 1,300
72,941

An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license

C++ 901
93,064

Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth buffer algorithm.

C++ 694
131,144

ISPC Texture Compressor

C++ 475
134,693

A task scheduling framework designed for the needs of game developers.

C++ 461
148,448

Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.

C++ 413
197,015

Intel has extended Photoshop* to take advantage of the latest image compression methods (BCn/DXT) via plugin. The purpose of this plugin is to provide a tool for artists to access superior...

C++ 299
224,942

Adaptive Screen Space Ambient Occlusion

C++ 256
230,272

Library of ImGui controls for displaying performance metrics.

C++ 249
233,400

Outdoor Light Scattering Sample

C++ 245
253,273

Intel® XeSS Plugin for Unreal* Engine

222
272,543

Conservative Morphological Anti-Aliasing 2.0

C++ 203
301,209

Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine

C++ 180
360,088

OpenGL ES 3.0 Deferred Renderer

C 145
377,298

This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

C++ 137
386,326

Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)

C++ 133
391,044

Intel Asteroids DirectX 12 Sample

C++ 131
398,359

An example application that demonstrates how to detect which Intel GPU is present, as well as architecture-specific information such as how much memory is available.

C++ 128
406,108

Heterogeneous & Homogeneous CPU Detect for Intel Processors

C++ 125
413,983

Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.

C++ 122
422,168

The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

C 119
433,704

Command line tool for offline shader ISA inspection.

C++ 115
436,786

Texture Set Neural Compression Sample

C++ 114
484,527

Variable Rate Shading and Depth of Field

C++ 100
495,772

Source code for the light scattering sample

C++ 97
521,203

Interactive visualization for understanding swap chains in D3D12

C++ 91
525,770 C++ 90
540,157

DirectX 12 Explicit Heterogeneous Multi-adapter Sample implementing Split Frame Rendering

C++ 87
571,580

Cloud Rendering Sample

C++ 81
607,098

This is an improvement on the original FaceMapping code sample. This sample uses Intel RealSense to scan the user's face, and map it onto 3d head mesh.

C++ 75
655,623

Clustered shading on Android sample

C 68
704,714

Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)

C++ 62
723,106

A plugin for system capability detect in Unreal Engine 4

C++ 60
809,287

Adaptive Order Independant Transparency Sample

C++ 52

Among 94,827 organizations

10k–16k stars: 1,461 organizations, including GameTechDev

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When they were made

35 repos with 50+ stars, made between 2013 and 2025

Quick stats

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+7 stars to reach #3,426
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+23,742 stars to reach the top 1%
Public repos
67, 35 with 50+ stars
Popular repos
25 over 100 stars, 2 over 1k stars
Top repo
PresentMon, #25,473 of all repos, 24% of stars
Smaller repos
554 stars from repos under 50

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