mob-sakai
mob-sakai Joined Jun 2015 2,976 followers View on GitHub
- Stars
- 22,286
- across 59 public repos
- Rank
- #1,090
- of 326,944 users, top 0.3%
- Down 4 places this week
Repositories with 50+ stars
| Rank | Repository | Language | Stars |
|---|---|---|---|
| 7,858 | UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to... | C# | 7,725 |
| 10,454 | Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas. | C# | 6,047 |
| 23,870 | Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects! | ShaderLab | 2,845 |
| 66,585 | A reverse masking solution for uGUI element in Unity. | C# | 998 |
| 80,662 | This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository. | C# | 813 |
| 136,608 | Shiny effect of uGUI, which does not need mask or normal map. | C# | 456 |
| 196,765 | Change the C# compiler (csc) used on your Unity project, as you like! | C# | 301 |
| 215,212 | This plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency! | C# | 271 |
| 265,007 | CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported!... | C# | 211 |
| 269,182 | Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs. | C# | 207 |
| 296,858 | This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components. | C# | 184 |
| 313,978 | Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for... | C# | 172 |
| 315,554 | Mesh effect components for TextMeshPro in Unity. | C# | 171 |
| 349,714 | Editor for SubAsset in unity project. | C# | 151 |
| 367,785 | AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector. | C# | 142 |
| 395,052 | A tool to activate Unity license. | TypeScript | 130 |
| 405,139 | A simple mirror reflection effect for a uGUI without reflection probes or shaders. | C# | 126 |
| 407,795 | DissolveEffectForTMPro provide dissolve effect component for TextMeshPro in Unity. | C# | 125 |
| 448,094 | ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity. | C# | 111 |
| 461,230 | A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, without reflection. Let's say, "Open sesame!" | C# | 107 |
| 490,786 | A tool for easy automating and customizing build process for Unity. | C# | 99 |
| 494,468 | This plugin extends the UnityEventDrawer to display runtime calls in the inspector. | C# | 98 |
| 510,235 | A dissolve effect for uGUI, without material instancing. Please star and watch this project :) | C# | 94 |
| 726,745 | C# | 60 | |
| 825,618 | This package provides a component to reduce jaggies in uGUI elements. | C# | 51 |
Among 326,944 users
16k–25k stars: 808 users, including mob-sakai
Stars along the bottom, and users in each band on a log scale
Where the stars are
Languages
- C# 18.7k stars, 84% · 23 repos
- ShaderLab 2.8k stars, 13% · 1 repo
- TypeScript 130 stars, 1% · 1 repo
When they were made
25 repos with 50+ stars, made between 2017 and 2025
Quick stats
- Next rank
- +2 stars to reach #1,089
- Next milestone
- +27,352 stars to reach the top 0.1%
- Public repos
- 59, 25 with 50+ stars
- Popular repos
- 20 over 100 stars, 3 over 1k stars
- Top repo
- UIEffect, #7,858 of all repos, 35% of stars
- Smaller repos
- 591 stars from repos under 50