mattatz
Masatatsu Nakamura Joined Sept 2011 1,403 followers View on GitHub
- Stars
- 7,659
- across 64 public repos
- Rank
- #4,490
- of 323,845 users, top 2%
- New on the board this week
Repositories with 50+ stars
| Rank | Repository | Language | Stars |
|---|---|---|---|
| 44,963 | Mesh voxelization for Unity. | C# | 1,523 |
| 109,534 | Ruppert's Delaunay Refinement Algorithm in Unity | C# | 581 |
| 129,022 | Teddy algorithm implementation in Unity. | C# | 484 |
| 144,481 | Procedural tree builder for Unity | C# | 426 |
| 146,006 | Volume rendering by object space raymarching for Unity | C# | 421 |
| 200,512 | Simple verlet integration simulator for Unity. | C# | 293 |
| 212,391 | GPU-based cellular growth simulation in Unity. 🧠 | C# | 274 |
| 220,773 | Procedural flower generator for Unity. | C# | 262 |
| 257,091 | NURBS curve / surface modeling library for Rust. | Rust | 218 |
| 295,793 | Mesh smoothing algorithm for Unity. | C# | 184 |
| 317,619 | Ray tracing based procedural volumetric fire for three.js | JavaScript | 169 |
| 348,477 | Loop subdivision surface algorithm implementation in Unity. | C# | 151 |
| 403,475 | Shortest path finding with Dijkstra's algorithm for Unity. | C# | 126 |
| 413,988 | Primitive mesh builder for Unity. | C# | 122 |
| 413,988 | Transform controller in Game View for Unity. | C# | 122 |
| 419,396 | a Tree geometry generator for three.js. | JavaScript | 120 |
| 425,075 | A simple optical flow implementation by fragment shader for Unity. | HLSL | 118 |
| 425,075 | GPU-based dendrite patterns generator with a space colonization algorithm in Unity. | C# | 118 |
| 433,721 | PointCloudExplorer is an experimental project using point cloud data on Unity. | C# | 115 |
| 436,794 | GPU-based neural network implementation in Unity. | C# | 114 |
| 443,078 | Mesh volume sampler with voxelizer & 3D poisson disk sampling for Unity. | C# | 112 |
| 469,586 | GPU Particle System for Unity (require DirectX environment) | C# | 104 |
| 516,723 | GPU Particle System (using Vertex Texture Fetch techniques) with Texture2DArray for Unity. | C# | 92 |
| 535,292 | Procedural skinned mesh animation 🐍 for Unity. | C# | 88 |
| 594,829 | View-aligned mesh slicing for Unity. | C# | 77 |
| 600,883 | a webgl experiment that uses Shibuya city 3D models | JavaScript | 76 |
| 613,509 | 2D Cellular automaton based ink simulation for Unity. | C# | 74 |
| 633,659 | a webgl experiment that uses web page structures as part of its visual effects | JavaScript | 71 |
| 633,659 | 3D intersection algorithm collections for Unity. | C# | 71 |
| 671,379 | Karl Sims, Evolving Virtual Creatures by Unity. | C# | 66 |
| 679,540 | LookUpTable generator for Unity. | C# | 65 |
| 687,816 | Lattice Boltzmann Method (LBM) fluid simulation for Unity. | GLSL | 64 |
| 696,148 | Unity implementation of Real-time procedural volumetric fire. | C# | 63 |
| 723,138 | WebGL and Unity sketches. | JavaScript | 60 |
| 742,467 | Mask by alpha channel bloom effect for Unity. | GLSL | 58 |
| 821,559 | Tubular mesh (tube shape along a curve without torsion) builder for Unity. | C# | 51 |
Among 323,845 users
6.3k–10k stars: 2,566 users, including mattatz
Stars along the bottom, and users in each band on a log scale
Where the stars are
Languages
- C# 6.2k stars, 81% · 27 repos
- JavaScript 496 stars, 6% · 5 repos
- Rust 218 stars, 3% · 1 repo
- GLSL 122 stars, 2% · 2 repos
- HLSL 118 stars, 2% · 1 repo
When they were made
36 repos with 50+ stars, made between 2014 and 2024
Quick stats
- Next rank
- +1 star to reach #4,489
- Next milestone
- +2,270 stars to reach the top 1%
- Public repos
- 64, 36 with 50+ stars
- Popular repos
- 22 over 100 stars, 1 over 1k stars
- Top repo
- unity-voxel, #44,963 of all repos, 20% of stars
- Smaller repos
- 526 stars from repos under 50