keijiro
Keijiro Takahashi Joined Jul 2010 23,962 followers View on GitHub
- Stars
- 105,411
- across 928 public repos
- Rank
- #88
- of 323,850 users, top 0.03%
Repositories with 50+ stars
| Rank | Repository | Language | Stars |
|---|---|---|---|
| 16,098 | ChatGPT integration with Unity Editor | C# | 4,096 |
| 18,583 | Special Effects with Skinned Mesh in Unity | C# | 3,591 |
| 23,999 | Video glitch effects for Unity | C# | 2,827 |
| 28,139 | A collection of custom post processing effects for Unity | C# | 2,416 |
| 28,521 | ChatGPT-powered shader generator for Unity | C# | 2,383 |
| 33,987 | Creative coding library for Unity | C# | 2,004 |
| 34,336 | Unity DOTS/ECS example | C# | 1,983 |
| 40,165 | Low-latency Audio Signal Processing plugin for Unity | C# | 1,706 |
| 44,944 | Point cloud importer & renderer for Unity | C# | 1,523 |
| 49,416 | Noise shader library for Unity | HLSL | 1,385 |
| 53,878 | Simple examples of Unity shader graphs. | C# | 1,263 |
| 54,750 | Testbed project for Unity HDRP (High Definition Render Pipeline) | ShaderLab | 1,240 |
| 55,313 | Object instancing/particle animation system for Unity | C# | 1,226 |
| 57,608 | A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity. | C# | 1,173 |
| 58,940 | Skinned mesh sampling with VFX Graph | 1,144 | |
| 62,590 | Audio reactive animation toolkit for Unity | C# | 1,068 |
| 64,308 | Real-time pix2pix implementation with Unity | C# | 1,037 |
| 64,843 | Bloom effect for Unity | C# | 1,027 |
| 66,877 | Video capture plugin for Unity with FFmpeg. | C# | 989 |
| 67,643 | Global fog effect for Unity | C# | 976 |
| 68,271 | Unity VFX Graph samples with SDF (signed distance field) | 967 | |
| 69,370 | VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph | HLSL | 951 |
| 70,000 | An experiment in procedural dance animation | C# | 942 |
| 71,368 | NDI® plugin for Unity | C# | 922 |
| 78,724 | Spout plugin for Unity | C++ | 830 |
| 80,235 | A shader that imitates low grade 3D graphics. | C# | 814 |
| 86,309 | An example that shows how to connect RealSense depth camera to Unity VFX Graph | C# | 753 |
| 88,654 | MIDI input plugin for Unity | C# | 732 |
| 89,891 | Minis: MIDI input extension for Unity Input System | C# | 721 |
| 91,754 | Audio reactive Unity VFX with LASP | C# | 705 |
| 95,623 | An example of use of compute shaders and procedural instancing. | C# | 673 |
| 96,148 | AR VFX samples with Metavido | C# | 669 |
| 96,922 | 3D Gaussian Splatting with Unity VFX Graph | C# | 663 |
| 97,187 | Motion blur post-processing effect for Unity | C# | 661 |
| 99,428 | KodeLife shader sketches I wrote while commuting | GLSL | 645 |
| 105,315 | Core ML Stable Diffusion on Unity | C# | 606 |
| 106,446 | Azure Kinect plugin for Unity VFX Graph | C# | 599 |
| 110,156 | An example of controlling particle system from timeline. | C# | 577 |
| 110,690 | Unity ECS example for special effects | C# | 574 |
| 110,890 | Watercolor effect for Unity URP/HDRP | C# | 573 |
| 115,645 | Hand and finger tracking solution (MediaPipe Hands) for Unity Barracuda | C# | 547 |
| 115,841 | Custom skybox shaders | JavaScript | 546 |
| 116,620 | An image effect for Unity that simulates video compression artifacts | C# | 542 |
| 117,229 | Non-realistic hair simulation in Unity | C# | 539 |
| 120,935 | Animating grass shader for Unity | C# | 521 |
| 121,992 | SSAO image effect from Microsoft MiniEngine, ported to Unity. | C# | 516 |
| 122,174 | Metadata Embedding Video Subformat | C# | 515 |
| 122,402 | Lightweight C# implementation of OSC server/client | C# | 514 |
| 123,230 | Water surface ripple effect for Unity | C# | 510 |
| 125,628 | Lightweight facial capture package for Unity | C# | 499 |
| 127,812 | Flip book effect example for Unity | C# | 489 |
| 129,472 | Contour line filter for Unity | C# | 482 |
| 130,192 | Experiments on geometry shader instancing with skeletal animations | HLSL | 479 |
| 130,437 | [Unity] GPU-optimized marching cubes isosurface reconstruction | C# | 478 |
| 132,405 | Skybox shader with volumetric clouds | C# | 470 |
| 133,170 | SMF (.mid) file importer for Unity Timeline | C# | 467 |
| 133,701 | An example showing how to inverse-project depth samples into the view/world space in Unity. | ShaderLab | 465 |
| 137,037 | Simple procedural motion with Unity Timeline. | C# | 452 |
| 140,855 | Examples of geographical data visualization with Unity VFX Graph | C# | 438 |
| 141,481 | Sonar effect for Unity | C# | 436 |
| 142,084 | AssetPostProcessor for making high-quality 16-bit color textures in Unity. | C# | 434 |
| 148,781 | A minimal example of a custom render pipeline with the Retro3D shader. | C# | 412 |
| 151,081 | Non-blocking screen capture example with asynchronous GPU readback | C# | 405 |
| 152,767 | Depth of field effect for Unity | C# | 400 |
| 152,767 | Cosine gradient generator for Unity | C# | 400 |
| 153,444 | Basic skybox extensions for Unity | C# | 398 |
| 154,426 | 1D/2D/3D Perlin noise function for Unity | C# | 395 |
| 155,805 | Remote depth camera with iPad Pro with LiDAR sensor | C# | 391 |
| 159,727 | Shadow matte shader for Unity | ShaderLab | 380 |
| 160,868 | HAP video player plugin for Unity | C++ | 377 |
| 163,982 | Flowing line renderer for Unity | C# | 369 |
| 164,376 | An example of a geometry shader with Unity's standard lighting model support. | HLSL | 368 |
| 168,053 | A simple GPU particle system for Unity | C# | 359 |
| 169,312 | Unity primitive mesh generator as an asset importer | C# | 356 |
| 169,715 | My testbed for Unity VFX Graph | HLSL | 355 |
| 174,444 | WFC (Wave Function Collapse) with Unity | C# | 344 |
| 180,439 | Unity's standard shader with triplanar mapping | ShaderLab | 331 |
| 182,272 | Screen Space Ambient Obscurance image effect for Unity | C# | 327 |
| 183,782 | Reaction-diffusion system with CustomRenderTexture. | HLSL | 324 |
| 186,721 | GPU accelerated object array animator for Unity | C# | 318 |
| 186,721 | Ngx - Neural network based visual generator and mixer | C# | 318 |
| 195,378 | Mesh deforming shader example (Unity) | C# | 302 |
| 198,682 | Metadata-only texture importer for Unity | C# | 296 |
| 199,251 | Experimental implementation of contact shadows for Unity. | C# | 295 |
| 199,810 | Pepper's ghost live visuals for VRDG #4 | C# | 294 |
| 199,810 | A testbed project for Unity real-time ray tracing features | C# | 294 |
| 199,810 | Unity VFX Graph custom asset library | C# | 294 |
| 204,615 | ChromaPack -- A lossy texture compression plugin for Unity. | C# | 286 |
| 204,615 | A small example of procedural modeling with compute shaders. | C# | 286 |
| 205,238 | A GPU accelerated fractal terrain renderer for Unity | C# | 285 |
| 206,483 | Experimental special effects for VideoPlayer (Unity 5.6 new feature) | C# | 283 |
| 210,992 | An example of use of procedural instancing. | C# | 276 |
| 213,022 | Flocking behavior simulation (Unity) | C# | 273 |
| 220,020 | Syphon plugin for Unity | Objective-C | 263 |
| 220,020 | Nsm - NDI Simple Monitor | C# | 263 |
| 220,716 | Multifunctional color adjustment plugin for Unity. | C# | 262 |
| 221,409 | AprilTag tracker for Unity | C# | 261 |
| 222,849 | Fireworks particle effect with Unity VFX Graph | C# | 259 |
| 222,849 | Virtual background with Unity Barracuda | C# | 259 |
| 222,849 | BodyPix for Unity Sentis | C# | 259 |
Among 323,850 users
100k–160k stars: 54 users, including keijiro
Stars along the bottom, and users in each band on a log scale
Where the stars are
Languages
- C# 78.5k stars, 74% · 228 repos
- HLSL 5.8k stars, 5% · 22 repos
- ShaderLab 4k stars, 4% · 14 repos
- C++ 1.5k stars, 1% · 7 repos
- C 940 stars, 1% · 9 repos
- JavaScript 792 stars, 1% · 3 repos
- GLSL 710 stars, 1% · 2 repos
- Objective-C 449 stars, <1% · 3 repos
and 3 more languages
When they were made
100 repos with 50+ stars, made between 2012 and 2023
Quick stats
- Next rank
- +125 stars to reach #87
- Next milestone
- +73,246 stars to reach the top 0.01%
- Public repos
- 928, 319 with 50+ stars
- Popular repos
- 214 over 100 stars, 18 over 1k stars
- Top repo
- AICommand, #16,098 of all repos, 4% of stars
- Smaller repos
- 7,442 stars from repos under 50