hecomi
hecomi Joined Nov 2010 1,363 followers View on GitHub
- Stars
- 10,257
- across 87 public repos
- Rank
- #3,145
- of 323,845 users, top 1%
- Down 165 places this week
Repositories with 50+ stars
| Rank | Repository | Language | Stars |
|---|---|---|---|
| 39,937 | MFCC-based LipSync plug-in for Unity using Job System and Burst Compiler | C# | 1,717 |
| 47,659 | Fur shader implementation for URP | HLSL | 1,437 |
| 48,589 | Raymarching Shader Generator in Unity | HLSL | 1,410 |
| 83,104 | Desktop Duplication API implementation for Unity (only for Windows 8/10) | C++ | 785 |
| 108,474 | This allows you to use Windows Graphics Capture / PrintWindow / BitBlt in Windows to capture multiple windows individually and easily use them as Texture2D in Unity. | C++ | 587 |
| 112,941 | In-game powerful REPL environment for Unity3D. | C# | 562 |
| 213,092 | Screen Space Boolean Implementation for Unity. | ShaderLab | 273 |
| 221,487 | Water Surface Simulation using CutomRenderTexture in Unity 2017.1 | ShaderLab | 261 |
| 254,269 | OSC server / client implementation for Unity | C# | 221 |
| 255,165 | A simple example of Volume Rendering for Unity. | GLSL | 220 |
| 325,500 | LipSync and TTS Plugin for MMD4Mecanim | C# | 164 |
| 337,480 | Examples using uRaymarching (https://github.com/hecomi/uRaymarching) | C# | 157 |
| 348,477 | This is an Unity editor extension for generating shader code from template files. | C# | 151 |
| 372,828 | Simple Boids simulation example using Unity ECS. | C# | 139 |
| 436,794 | Chroma key shader asset for Unity | ShaderLab | 114 |
| 439,944 | GPU Particles w/ Screen Space Collision Example. | GLSL | 113 |
| 459,230 | Wintab API plugin for Unity | C++ | 107 |
| 469,586 | Asynchronous japanese morphological analyser using MeCab. | JavaScript | 104 |
| 540,170 | Create shadertoolsconfig.json for Unity project | C# | 87 |
| 545,012 | An Unity example to send a desktop image to a remote PC using Desktop Duplication API and NVENC/NVDEC. | C# | 86 |
| 560,671 | Tool to build DLLs in Unity. | C# | 83 |
| 571,605 | Homography Transformation Image Effect for Unity. | C# | 81 |
| 583,149 | VR Grabber components for Unity | C# | 79 |
| 588,889 | This is a simple project for volume rendering of DICOM data in Unity. | C# | 78 |
| 626,824 | Curved-sreen shader aseet for Unity. | ShaderLab | 72 |
| 648,245 | Node.js module for voice recognition using Julius | C | 69 |
| 671,379 | Raymarching x Rigidbody interaction example. | GLSL | 66 |
| 713,808 | Enable microphone input buffer access in Unity WebGL builds | C# | 61 |
| 797,225 | Run Node.js automatically when Unity application starts, and they communicate with each other. | C# | 53 |
| 809,336 | Node.js TTS module using OpenJTalk | C++ | 52 |
| 821,559 | Unity WebGL x WebSocket MMO demo | C# | 51 |
| 834,183 | A simple wrapper of NVENC (NVIDIA's HW-accelerated encoder) for Unity. | C | 50 |
Among 323,845 users
10k–16k stars: 1,475 users, including hecomi
Stars along the bottom, and users in each band on a log scale
Where the stars are
Languages
- C# 3.8k stars, 37% · 16 repos
- HLSL 2.8k stars, 28% · 2 repos
- C++ 1.5k stars, 15% · 4 repos
- ShaderLab 720 stars, 7% · 4 repos
- GLSL 399 stars, 4% · 3 repos
- C 119 stars, 1% · 2 repos
- JavaScript 104 stars, 1% · 1 repo
When they were made
32 repos with 50+ stars, made between 2012 and 2024
Quick stats
- Next rank
- +1 star to reach #3,144
- Next milestone
- +39,687 stars to reach the top 0.1%
- Public repos
- 87, 32 with 50+ stars
- Popular repos
- 18 over 100 stars, 3 over 1k stars
- Top repo
- uLipSync, #39,937 of all repos, 17% of stars
- Smaller repos
- 767 stars from repos under 50