electronicarts
Electronic Arts Joined Apr 2012 View on GitHub
- Stars
- 56,427
- across 53 public repos
- Rank
- #497
- of 94,827 organizations, top 0.5%
Repositories with 50+ stars
| Rank | Repository | Language | Stars |
|---|---|---|---|
| 2,173 | Command & Conquer: Remastered Collection | C++ | 21,376 |
| 6,204 | EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. | C++ | 9,397 |
| 9,236 | Command and Conquer: Red Alert | C++ | 6,703 |
| 13,683 | Command and Conquer: Generals - Zero Hour | C++ | 4,747 |
| 37,768 | Command and Conquer Tiberian Dawn | C++ | 1,809 |
| 41,894 | Command and Conquer: Renegade | C++ | 1,634 |
| 48,312 | EA Async implements async-await methods in the JVM. | Java | 1,418 |
| 55,238 | A framework for rapid prototyping and development of real-time rendering techniques. | C | 1,228 |
| 66,196 | An automated algorithm to extract the linear blend skinning (LBS) from a set of example poses | C++ | 1,001 |
| 68,335 | Fast mesh to 3D gaussian splat conversion | C++ | 966 |
| 86,218 | Command and Conquer: Modding Support | HLSL | 754 |
| 94,136 | HLSL/GLSL/Slang library for debugging shaders | HLSL | 685 |
| 119,047 | EAStdC is a package which implements basic library facilities that are similar to those in the standard C library. | C++ | 530 |
| 175,338 | EAThread implements a unified cross-platform interface for multithreaded programming. | C++ | 342 |
| 175,338 | Robocopy alternative with a bunch of different features | C++ | 342 |
| 182,770 | Character Controllers using Motion VAEs | Python | 326 |
| 206,483 | A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024. | JavaScript | 283 |
| 236,629 | EA’s photosensitivity analysis tool | C++ | 241 |
| 236,629 | Texture Sets is a plugin developed by SEED for Unreal Engine 5, and provides an opt-in framework for building advanced, streamlined texture pipelines. | C++ | 241 |
| 248,646 | EABase is a small set of header files that define platform-independent data types and platform feature macros. | C++ | 227 |
| 250,476 | Filter-adapted Spatiotemporal Sampling for Real-Time Rendering | C++ | 225 |
| 253,273 | White Papers and User Guide from the RenderWare game engine release for PC. | 222 | |
| 289,277 | FinalSun & FinalAlert2 Level Editors | C++ | 189 |
| 350,409 | C++ ML Intro | C++ | 150 |
| 449,446 | A tunable colorblindness solution that improves color-shifting and luminosity to address common colorblind issues relating to color differentiation and visibility in colorblind accessibility... | HLSL | 110 |
| 455,857 | The Gatling AWS Maven plugin takes the pain out of scaling up your Gatling tests. It runs your load test on a configurable number of EC2 instances, aggregates a single load test report, and... | Java | 108 |
| 476,968 | EA Agent Loader is a collection of utilities for java agent developers. | Java | 102 |
| 503,948 | Example code for the technique described in the paper "Rig Inversion by Training a Differentiable Rig Function" published at SIGGRAPH Asia 2022. | Python | 95 |
| 521,203 | EA’s photosensitivity analysis plugin for Unreal Engine 5 | C++ | 91 |
| 540,157 | Ava Capture is a distributed system to control and record several cameras from a central UI. This system would typically be used for a photogrammetry or 4D capture rig based on Ximea cameras. | Python | 87 |
| 626,802 | Python | 72 | |
| 648,236 | Fonttik is a text size & contrast checking solution created by PQI Tech to check accessibility criteria regarding text readability | C++ | 69 |
| 663,577 | EAMain provides a multi-platform entry point used for platforms that don't support console output, return codes and command-line arguments. | C++ | 67 |
| 687,767 | EAAssert is a simple and lightweight assert technology. | C++ | 64 |
| 752,777 | EATest is a C++ unit testing framework. It's goal is to have a scalable architecture, have minimal dependencies, and simple usage. | C++ | 57 |
| 834,115 | Automated AWS API access using a SAML compliant identity provider | Ruby | 50 |
Among 94,827 organizations
40k–63k stars: 368 organizations, including electronicarts
Stars along the bottom, and organizations in each band on a log scale
Where the stars are
Languages
- C++ 50.5k stars, 89% · 22 repos
- Java 1.6k stars, 3% · 3 repos
- HLSL 1.5k stars, 3% · 3 repos
- C 1.2k stars, 2% · 1 repo
- Python 580 stars, 1% · 4 repos
- JavaScript 283 stars, 1% · 1 repo
- Ruby 50 stars, <1% · 1 repo
When they were made
36 repos with 50+ stars, made between 2015 and 2025
Quick stats
- Next rank
- +24 stars to reach #496
- Next milestone
- +134,298 stars to reach the top 0.1%
- Public repos
- 53, 36 with 50+ stars
- Popular repos
- 9 over 1k stars, 1 over 10k stars
- Top repo
- CnC_Remastered_Collection, #2,173 of all repos, 38% of stars
- Smaller repos
- 419 stars from repos under 50