Scrawk
Justin Joined Jun 2017 1,011 followers View on GitHub
- Stars
- 7,167
- across 35 public repos
- Rank
- #4,902
- of 323,846 users, top 2%
- New on the board this week
Repositories with 50+ stars
| Rank | Repository | Language | Stars |
|---|---|---|---|
| 61,730 | Ceto: Ocean system for Unity | C# | 1,085 |
| 86,256 | A PBD fluid in unity running on the GPU | C# | 754 |
| 120,553 | Marching cubes in Unity | C# | 523 |
| 137,068 | Terrain topology algorithms in Unity | C# | 452 |
| 145,647 | Hull, Delaunay and Voronoi algorithms in Unity | C# | 422 |
| 159,060 | A Unity port of Brunetons improved atmospheric scattering | HLSL | 382 |
| 179,097 | Position based dynamics in Unity | C# | 334 |
| 196,504 | 3D fluid simulation on the in Unity | C# | 300 |
| 197,555 | A implementation of the marching cubes algorithm on the GPU in Unity. | C# | 298 |
| 201,035 | A ocean using Phillips spectrum in Unity | C# | 292 |
| 207,750 | 2D fluid simulation in Unity | C# | 281 |
| 227,161 | Mesh voxelization in Unity | C# | 253 |
| 230,276 | C# wrapper for CGAL | C# | 249 |
| 298,434 | Interactive erosion in Unity | C# | 182 |
| 339,262 | A 2D Deformable body simulation in Unity using FEM | C# | 156 |
| 364,281 | Simple examples of noise algorithms in Unity | C# | 143 |
| 379,574 | Brunetons ocean in Unity | C# | 136 |
| 386,340 | A shader to control the direction water flows based on a flow map in Unity. | ShaderLab | 133 |
| 413,990 | A port of Proland to Unity | C# | 122 |
| 607,107 | Atmoshperic scatter in Unity | GLSL | 75 |
| 620,073 | CGALDotNet examples in Unity | C# | 73 |
| 626,819 | A periodical texturing in Unity | C# | 72 |
| 704,731 | Brunetons procomputed atmospheric scatting in Unity | C# | 62 |
| 763,357 | C# port of the Cylcone physics engine | C# | 56 |
| 809,307 | A NBody simulation in Unity | C# | 52 |
| 821,529 | GPU Voronoi noise in Unity | HLSL | 51 |
| 821,529 | A wireframe material in Unity using the geometry shader. | ShaderLab | 51 |
Among 323,846 users
6.3k–10k stars: 2,566 users, including Scrawk
Stars along the bottom, and users in each band on a log scale
Where the stars are
Languages
- C# 6.3k stars, 88% · 22 repos
- HLSL 433 stars, 6% · 2 repos
- ShaderLab 184 stars, 3% · 2 repos
- GLSL 75 stars, 1% · 1 repo
When they were made
27 repos with 50+ stars, made between 2017 and 2022
Quick stats
- Next rank
- +3 stars to reach #4,901
- Next milestone
- +2,762 stars to reach the top 1%
- Public repos
- 35, 27 with 50+ stars
- Popular repos
- 19 over 100 stars, 1 over 1k stars
- Top repo
- Ceto, #61,730 of all repos, 15% of stars
- Smaller repos
- 178 stars from repos under 50